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PABLO EMMANUEL DE LEO Technical Supervisor • Senior Pipeline TD • Lead Rigger • Founder of CofCof Studios • Programmer
Pablo Emmanuel De Leo
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"18+ years engineering AAA character rigs, custom studio backends, and directing CofCof Studios' technology division."

Trusted by Studios & Global Brands

Warner Bros. Games
TT Games
CofCof Studios
Microsoft HoloLens
Disney Junior (Nivis)
Big Time Studios
Catmandu
2Veinte
Váscolo
Telefónica
HERO'S JOURNEY MAP

Career Milestones

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Capabilities & Strategic Leadership

Skills & Expertise

Core technical toolsets, production automation frameworks, and high-level studio architectural supervision.

Hands-on Stack

Technical Arsenal

Core Production Production Proven Working Knowledge

Character FX, Rigging & Real-Time

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Maya (Lead Rigging) Unreal Engine 5 UE5 Control Rig FACS Facial Rigging

Pipeline TD & Core Engineering

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Python Maya SDK (OpenMaya API) PySide6 / PyQt Unreal Blueprints

Production & Pipeline Architecture

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ShotGrid / Flow API OpenUSD Perforce (Helix Core) Git / GitHub

AI-Driven & Autonomous Systems

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Google Gemini API OpenAI API DCC AI Copilots & Tooling Agentic Workflows

Simulation & Physics

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Unreal Engine Physics (Chaos) Marvelous Designer (Cloth) Maya XGen (Grooming)

Shading, LookDev & Post-Production

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Substance 3D Painter PBR Shading & LookDev ZBrush (Anatomy Sculpt)
Strategic Pillars

Areas of Expertise

Custom Backends & Studio Pipeline Architecture

Custom studio backends, proprietary APIs, and scalable automation pipelines interconnecting DCCs with production trackers (ShotGrid, Kitsu).

Engineer custom studio backends and proprietary APIs—cultivated as Founder & Technology Director of CofCof Studios—to seamlessly interconnect DCCs (Maya, Unreal Engine, 3ds Max) with project management and cloud data services. Architect modular publishing, automated validation, and distributed asset pipelines for massive production scale.
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Department Supervision & R&D

Directing technical art and rigging departments; leading R&D in advanced deformation and FACS facial systems.

Direct technical art and rigging departments, leading the R&D of complex deformation systems and Facial Action Coding Systems (FACS) for high-end cinematic and real-time productions.
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AI Strategy & Agnostic Technologies

Directing studio AI adoption (OpenAI, Gemini, Copilots) with software-agnostic automation frameworks.

Direct the implementation of AI solutions (OpenAI, Gemini) across studio projects, engineering software-agnostic tools that dynamically adapt to the unique demands and scale of any production.
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Next-Gen Workflows (USD & Real-Time)

Spearheading Universal Scene Description (USD) transitions and real-time rendering pipelines (Unreal Engine, Unity).

Lead the transition to Universal Scene Description (USD) and real-time rendering pipelines (Unreal Engine, Unity), setting the technical standards for cross-departmental asset flow.
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Core Engineering Leadership

Mentoring engineering teams in 3D geometry algorithms, procedural toolkits, and heavy physical simulations.

Guide technical teams through complex problem-solving in 3D geometry, algorithm design, and procedural workflows for heavy physical simulations.
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Studio Founder & Executive Tech Strategy

Founder & Tech Director of CofCof Studios. Bridging CEO-level vision, proprietary tech infrastructure, and multi-department delivery.

Proven leadership founding CofCof Studios and directing its technology division. Bridge executive vision, art direction, and software engineering—architecting commercial pipeline strategies, custom tools, and high-performance teams that reliably hit critical delivery milestones.
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Portfolio

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Peer Reviews & Endorsements

Verifiable feedback and recommendations from Leads, Supervisors, and Colleagues across AAA Games, Film & VFX studios.

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Mentorship & Talks

Forming the next generation of Technical Directors, Riggers and 3D Artists with proven production methodologies.

Keynotes & Masterclasses

Keynote speaker addressing 1,100+ attendees at TESCHI (México) and instructor of intensive character rigging and 3D pipeline workshops.

View Keynote on LinkedIn

Advanced Rigging Mentorship

Private Tutor at ANIMUM Creativity Advanced School, mentoring master's degree students in advanced character rigging, Python automation, and Maya / 3ds Max pipelines.

View Mentorship on LinkedIn

Technical Training & Advisory

Technical consultant at Váscolo and other production studios, delivering specialized training in Python pipeline architecture, DCC toolsets, and production automation.

Inquire Advisory

Get In Touch

Interested in discussing studio pipeline architecture, technical supervision, advisory or partnerships?